Subject: Imagine->Wavefront Date: 04 May 94 12:07:20 EDT From: John Foust - Syndesis Corporation <76004.1763@CompuServe.COM> To: imagine paulC@Dieppe.artmediatech.nl (Paul Claessens) writes: > I use InterChange to convert the objects from imagine to WaveFront. This all > works well, except that when I load the object in WaveFront, the equal > normals (say 2, 4, 6 ect...) have the opposite direction of the unequal > normals (like 101, 103, 105 ect...) Imagine has randomly oriented faces. Wavefront uses the outward normal to determine the orientation of faces. InterChange cannot magically determine the proper orientation of all the faces. (If someone has an algorithm for this, please educate me.) The Wavefront "orient #" command (not the button command) will attempt to orient the faces properly, but it only works on a single sub-object, not the entire set of sub-objects in your scene. Or, you can copy all the faces to another object, flip all the faces, and then re-merge the two. Of course, this doubles the number of faces in the object. By the way, we don't have a registration for you. Did you register your copy of InterChange? -=> RETURN TO CONTENTS!<=-